The FTP multiplayer online arena is about to make more money than the massively multiplayer online games (MMOG) for the first time! DoTA 2 and League of Legends are among the most played games in the world and in 2014, they generated a staggering $406 million in revenue in North America itself, according to reports suggested by EEDAR.
According to EEDAR analysts, the revenue from these games will increase by 23 percent in 2015 for a resultant $501 million. Both calculated and predicted figures include the presence of other multiplayer online battle arena games, which feature two specific teams of players going up against each other.
This type of gaming came along in the early 2012, and it is quite shocking to observe such figures within such a short time. Keep in mind that this denotes the changing landscape of PC gaming and at the same time represents a wider turn towards more competitive games that offer a legitimate pastime activity. The records can be backed by a recent case where the 17,000-strong Keynote stadium in Seattle, hosting a championship event for DoTA 2 sold out in a matter of minutes.
In fact, during this event, the second wave of tickets, equal in volume to the first one, was sold more quickly overnight. The electronic sports aspect of these games, which include advertising on live streams and popular events will reach $500 million year worldwide.
The youth of our generation are welcoming these games into their culture and LoL is said to have usurped traditional sports like football and basketball. EEDAR believes that the massive growth of MOBA’s popularity is due to the rise of market leaders like DoTA 2 and League of Legends. Meanwhile, EEDAR anticipates a continuance of this trend through games like Heroes of the Storm and Infinite Crisis.
The OGA specifically identified League of Legends and World of Tanks as two
major reasons why there should continue to be strong growth
in the PC realm for the long-term. First, sum up your own strategy guides.
This will help you get the most out of your
gaming experience.