Following up to the PS4 Closed Beta for PlanetSide 2, PlayStation Lifestyle recently spoke to Clint Worley of Sony Online Entertainment and Executive Producer of PlanetSide 2. PlayStation Lifestyle asked him some important questions regarding the full game. There were discussions regarding the game’s final frame rate, the complete download size of PlanetSide 2 PS4 and why it got delayed so frequently. Clint mentioned that they don’t have a release date for their beta at the moment but are currently working on it.
It is anticipated that the game might suffer from low frame rate issues once it delves into the more chaotic action. To this, he replied that their target is 30fps as full high definition 1080p. At the time of their internal team playtests, they enjoyed a steady performance in great battles. With the Closed Beta opened for the masses, they will have the population needed to test its performance further. According to him, PlanetSide 2 is a massive game, and there are many situations that can burden the performance in ways that cannot be anticipated. It is one of the primary reasons why the Closed Beta is so important to the developers.
In regards to the release date of PlanetSide 2 Closed Beta, Clint replied that they are trying to make it available as soon as possible. Right now, their main focus is to get the feedback from players regarding the condition of this game. Once they have the optimal balance between performance and stability, they will decide on a final release. Right now, they need to make sure that they gameplay is exactly where they want it to be.
Since the game needs an online connection, what happens if PSN goes down? Clint answered that they had notifications in the game in case it goes down. There is no offline or single player mode, so the game requires an internet connection all the time. He added that the Beta download is 5GB, but the size might increase with additional content. The full game should be around 13GB. PlayStation Life wanted to know why the studio delayed the release date of this title. Clint Worley wants to create a full console experience, and it’s taking some time to get it right. They are primarily focused on performance and user interface.