The Witcher 3: Wild Hunt is releasing soon. The latest interviews with CD Projekt RED staff revealed a lot of interesting truths about this expansive RPG of 2015. During one such recent interview, the developers discussed the gameplay, day one patches and PC-console graphics comparisons.
During a short interview with Adam Badowski, CD Projekt RED Managing Director, a lot of hot button questions asked by fans worldwide, were freely discussed. First and foremost, the managing director mentioned that The Witcher 3: Wild Hunt will carry no day one patches, during its release in 2015.
According to Badowski, the game will be released on all platforms and, as a result, the players don’t need to bother about day one patches in order to run the game. Not only did he say that a day one patch isn’t necessary, he further added that if any future patches are released, they will only address minor repairs and nothing more. This is quite unusual, especially when compared to games like Halo: The Master Chief Collection, which required a 20GB download on day one itself.
In order to increase stability, The Witcher 3: Wild Hunt was delayed several times during production. As a result, it’s clear that CD Projekt is determined to meet the needs of its growing fan base.
However, it seems that some of the hardcore fans of Witcher are concerned regarding reports that point out at a more casual gameplay in The Witcher 3: Wild Hunt. This particular speculation was addressed by Adam Badowski. According to him, the game has been carefully created keeping in mind, the needs of both hardcore and casual gamers. He declared that the vast world in Wild Hunt along with thousands of dialogue choices should be greatly appealing to the hardcore fans of this franchise.
At the same time, CD Projekt RED has designed all mission objectives and gameplay in such a way that it is clear and understandable for all newcomers. The game will include a prologue along with exposition dumps, but players will be able to turn them off, anytime they want. In this aspect, it is clear that the developers have tried to bridge the gap between casual and hardcore gameplay in the most subtle way possible.