Halo 5 Guardians Will Be A Spartan Special, Use Cloud Computing For Co-Op, Have A Base Assault Attack/Defend Mode without AI, And More Details

Josh Holmes of 343 Industries shared some interesting new details regarding Halo 5 Guardians Warzone. Holmes confirmed through Neogaf that Warzone will have two different variants and one of them will be a Base/Attack assault/defend mode without the AI.

According to him, the core mode will be focused on 12 versus 12, player-versus-player action, AI controlled warriors and base capture. In the Base Assault Attack/Defend scenario, one team will attempt to defend the base on a map while the other team tries to overwhelm them, capture the base and push them back in timed phases.

These defenders are doing their best to hold the base before the time actually runs out. Once the attackers manage to capture each base, they force the defenders back. They extend time until they are attacking the Home Base of the defending team and doing their best to destroy their core. This particular variant is solely focused on PvP without any sort of AI adversaries. Depending on the variant, the mode will play out differently.

The makers are also working on a new idea with a more classic BTB experience that comes with vehicle spawns and timed weapons. It will be introduced soon after the launch of a number of maps that are officially optimized for BTB.

Halo 5 Guardians is just a few weeks away from being released and there’s a lot of anticipation regarding its release and also a huge number of queries/questions that the publishers/developers are currently facing. Josh Holmes recently responded to a lot of queries in Twitter and most of these responses sound like good news for the fans of this franchise.

Holmes was specifically asked as to how the developers wish to keep the game content fresh long after it launched. He answered these questions by stating that gamers will witness new maps, modes along with hundreds of new REQs to say the least. He mentioned that as the game progresses, there will be a lot of new armor, weapons and skins added.

This will all be done to keep the game new and fresh as long as possible. At the same time, the developer was whether there was a cap or a limit to the amount of REQ that could be earned by a player. To this, he replied that even if players hit the level cap, they will be able to continue gaining REQ by playing multiplayer.

At the same time, players will be able to use those earned points for REQ packs. In the meantime, Holmes was also asked whether they would be incorporating Cloud Computing in Halo 5 Guardians since Microsoft has been talking a lot about it, since E3. From the looks of it, developers have introduced this into the game and it will come as an aid during multiplayer maps for co-op games.

At the same time, Holmes was questioned about the lack of BTB maps during the time of launch. To this, Holmes answered that Warzone is a new form of BTB. At the same time, gamers who loved the old mode should be happy to know that Holmes has promised the addition of some form of BTB after launch. Halo 5 Guardians will be released on Xbox One on 27th October.

The Limited Collector’s Edition of Halo 5 Guardians is actually a Spartan Special. It features a full-game download with an exclusively featured Spartan-themed SteelBook® along with Spartan Locke’s Classified Orders. You will also notice a commemorative statue of the characters of Master Chief and Spartan Locke with their appearance as a team.