Elder Scrolls 6: Release Date Rumors, Bethesda to Rework Skill System, And More

Bethesda had earlier decided to develop and release an online version of Elder Scrolls after the huge success of Elder Scrolls 5: Skyrim. Development of online games is not an area in which Bethesda holds expertise and thus it had asked for ZeniMaxOnline’s help create an online version of the game for the fans.

The location of the game is also a debatable issue and it is being speculated whether the game would be set in Elsweyr or Valenwood.

Elsweyr seems to be a strong contender in this aspect and a report from a popular website stated that the developers are considering having this place as the location of Elder Scrolls 6 because they want to incorporate a map into the game which is a bigger one than the one in Skyrim.

Elsweyr is a dry place with an abundance of deserts and deep ragged canyons. The entire province has been divided into two nations- the Anequina in the North and the Palletine in the South.Anequina has a landscape that is similar to that of Hamerfell which is characterized by badlands and deserts. The Palletine features dense forests and woodlands.

This place has the potential to become the perfect location for Elder Scrolls 6 for more reasons than one.

Stay tuned for more update on Elder Scrolls 6.

4 thoughts on “Elder Scrolls 6: Release Date Rumors, Bethesda to Rework Skill System, And More”

  1. Just tell me its a 64bit game and not another 32bit/3.5GB memory limit mess; we can all do without the recurring Bethesda character “Crashes-to-Desktop”.

  2. Just tell me its a 64bit game and not another 32bit/3.5GB memory limit mess; we can all do without the recurring Bethesda character “Crashes-to-Desktop”.

  3. Complicated skill system? It’s already been so dumbed down with each installment since Morrowind… How could they simplify it any more without ruining any last illusion of a truly customizable character skillset?? They already stripped the core attributes affecting potential skilla completely, placed al melee weapon skills into one category, eliminated entire spell classes, and watered down widespread hatred of kahjit. what could they possibly simplify more?

  4. Complicated skill system? It’s already been so dumbed down with each installment since Morrowind… How could they simplify it any more without ruining any last illusion of a truly customizable character skillset?? They already stripped the core attributes affecting potential skilla completely, placed al melee weapon skills into one category, eliminated entire spell classes, and watered down widespread hatred of kahjit. what could they possibly simplify more?

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