Adobe Flash Player delivers consistent and power user experiences across many major operating systems, mobile phone devices and browsers. It is possible due to the lightweight, high-performance and highly expressive client runtime. Latest Statistics dictates that Adobe Flash Player has been installed in over 750 million mobile devices and Internet-connected desktops. With Flash Player, organizations and individuals can build and provide great experiences to their end users.
Basically, Flash player provides users with an immersive experience contents, applications and Flash videos with a full-screen mode. You can also enjoy high-quality, low-bandwidth videos with the advanced compression technology. High-fidelity text can be used through the advanced text rendering engine.
The use of Real-time dynamic effects is possible with filters for DropShadow, Glow, Gradient Glow, Bevel, Blur, Convolution, Gradient Bevel, Color Matrix and Displacement Map. Innovative media compositions are possible through the 8-bit video alpha channels. It also supports radial gradient, Blend modes, and stroke enhancements. Additional image format support includes Progressive JPEG, PNG, and GIF.
The latest version of the Adobe Flash Player comes with many new features. Firstly, a lot of improvements have been introduced in the Flash Player control panel. The system control will now display Flash Player Active X’s currently installed version, NPAPI and PPAPI plugins. In the meantime, Adobe declared that they have clarified how Chromium (PPAPI) and Chrome users can edit their Flash Player settings. Updates have been introduced to the Mac Installer for the Flash Player. The installer will no longer request the users to close the Chrome Browser while installation is going on. In the further versions, developments will be done in order to improve the user experience of the people installing it.
Meanwhile, Video Texture support has been introduced in AIR for Windows, iOS and Mac. The newly introduced ActionScript feature permits hardware accelerated video to be used as a Stage3D environment source texture. Presently, making use of video with Stage3D needs the use of a video object. It must not be accelerated.