It has been admitted by the creator of Super Smash Bros 4 that there may be too many fire emblem characters in the game. After the introduction of Corrin as one of the newest additions to the Super Smash Bros roster, Masahiro Sakurai wrote in Famitsu regarding this issue.
According to him, due to the addition of Corrin, there has been a proliferation of characters from the tactical role-playing video game franchise. He further explained that the reason why they added Corrin to Super Smash Bros is because they wanted to add another character from a video game was released recently or will be released soon.
He further mentioned the presence of too many Fire Emblem characters in the game. However, in the end Corrin will be a welcome addition to the game, as decided from further discussions with the developmental staff of Super Smash Bros 4.
Presently, there are 8 playable fire emblem characters in this game. They are Robin, Ike, Lucina, Roy, Mega Man, and Luigi. Besides Corrin, another new addition to the Super Smash Bros 4 is Bayonetta from the video gaming franchise of the same name. After recently winning the Smash Bros Fighter Ballot, the character was added to the franchise.
She received two million votes from different players all over the world. While incorporating her character to the game, Sakurai reported that they faced several technical problems. This is the main reason why she was made a combo-oriented character.
The game creator further revealed that they faced some problems regarding the representation of the character because they wanted to increase the Japanese age rating of the game. Currently, it is classified A across all age categories.
According to Nintendo Everything, Bayonetta was the top-ranked character when it comes to realizable and negotiable characters. This character was also the first choice among European fans and remained one of the top five choices in United States.
Meanwhile, Masahiro Sakurai talked about fan feedback in his latest column on the Famitsu. He stated, “It’s like building a house, but people focus on a single painting that’s hung up on a wall in one room, and fixate on it, and keep listing off their complaints of that painting.”
He further compared his situation to that of the Star Wars creator, George Lucas. Lucas earlier talked Vanity Fair last month about the challenges that he faced while making Star Wars movies. He said that while you are trying to make a movie, you get criticized a lot and it is not at all fun. It doesn’t leave any room for experimenting.
Sakurai considered it to be sad and frustrating that Lucas feels this way and working so hard on the Star Wars franchise. He admitted to understanding how Lucas might be feeling. Sakurai further stated, “You could say my body is filled with these feelings.
Making something, and completing it is a huge undertaking, and there are a lot of places where fans can’t see, “It’s like building a house, but people focus on a single painting that’s hung up on a wall in one room, and fixate on it, and keep listing off their complaints of that painting.
These situations are very common.” He talked about the recent addition of Cloud Strife to the franchise and the major criticism that he faced for it. He relates that a lot of fans wanted Nintendo to focus more on the franchise-related characters.
He further pointed out that many Nintendo characters have been added to the game. He said that while looking at the big picture, he has been on the receiving end of endless trivial statements from fans.