Gunplay and Weapons in Fallout 4 Was Directly Inspired by Destiny, New Pip-Boy App Gets Released for Android, Game Map Measured!

If you notice the video, you will see the player discovering three different areas in a matter of 15 seconds. They probably include a lot of buildings and areas to explore. During an interview with Game Informer, Bethesda revealed that they made use of a task force which balanced the amount which a player can interact with and execute in Fallout 4.

Meanwhile, one of the main issues with Fallout 3 was that the gunplay somehow felt half-baked and it further lacked the proper feedback and impact that gamers have become habituated to, in games like Call of Duty, Battlefield or Halo.

According to Todd Howard, the game director, a part of the game was focused on building a first-person shooter and they wanted it to be a really good and polished one. They further ended up spending a lot of time on it.

Bethesda further teamed up with Doom Developer iD Software in order to properly guide them with high-quality weapon systems and mechanics. Meanwhile, in a new report by Game Informer, it has been revealed that Bungie’s Destiny was a direct inspiration for Fallout 4 gunplay. Destiny might have faced a lot of criticism but Bungie nailed it when it came to producing a feeling of reactive and highly impactful gunplay.

Stay tuned for more updates on Fallout 4!